IEEEVR 2021 Combining the Virtual and the Real

Tutorial on Open Spatial Computing Platform 

by Open AR Cloud Members 

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The Open AR Cloud Association (OARC) set as a  mission to drive the development of an open spatial computing platform (OSCP) what many refer to as the “Metaverse”, “Mirror World” or “Spatial Web”. The members of OARC have created reference implementations of the core pieces towards interoperable spatial computing technology, data, and standards to connect the physical and digital worlds. Join us for the first ever tutorial with OARC members on building client-side applications on the platform. Participants will learn about the components of the OSCP, what’s possible now and what’s on the roadmap. More importantly, participants will be given sample projects from which they will be able to build their own spatial XR experiences anchored to the real world.

This tutorial consists of 3 sessions spread throughout the week. After a general introductory session, participants will engage in a hands-on coding session to build demo applications, individually or in teams, and receive asynchronous support throughout the week from Open AR Cloud members. The series will culminate with live presentations in VR in front of a review panel of well known industry professionals.

Registration

Interested participants must register through the IEEE VR 2021 registration page

Call for Participation

Discover how to author, publish, discover and experience 3D content anchored to locations in the real world. Join open AR Cloud for an in-depth tutorial covering how to capture a 3D scan of your location and attach spatial experiences to the world around you.

Learn from spatial computing experts whose companies are embracing open spatial computing standards. Specialists from Immersal, Augmented City and others will present the tech they have built and how it can be used to capture digital twins of the real world. Then the team at Open AR Cloud will teach you how to use the Open Spatial Computing Plattform to build experiences that incorporate multiple technologies, including browser-based web solutions, for an open mixed-reality ecosystem.

These sessions are perfect for folks with at least a basic familiarity with digital content creation, coding for the web or 3D engines such as Unity.

All participants must be registered with IEEE and those interested in developing an application must complete the Developing Spatial Applications form for Open AR Cloud.

Goals of the tutorial:

The goal of this tutorial is to introduce the participants to a high-level overview of the spatial computing ecosystem and how the Open AR Cloud Consortium is developing open solutions to help ensure equitable access for the benefit of all. The tutorial consists of 3 parts spread over the week of the IEEE VR conference. After a general introductory part, the participants will engage in coding exercises and build demo applications individually or in teams and demonstrate them to a jury of AR experts.

Target Audience: 

The tutorial is targeting participants who engage in design of location-based content for XR applications and who want to explore the use of an Open Spatial Computing Platform for interoperable publishing, discovery, and consumption of XR content. Part 1 and Part 3 have no prerequisites and Part 2 requires coding skills and asynchronous application develop between Part 2 and Part 3, the final demo day..

Tutorial structure:

The tutorial consists of 3 parts over the week.

Part 1: Tutorial Introduction: The Interoperable Open Spatial Computing Platform

Date: March 27th

Time: 16:00 - 17:30 Lisbon WET, UCT

Overview of the spatial computing ecosystem, the Open AR Cloud (OARC), and the Open Spatial Computing Platform (OSCP). 

Part 2: Hands-on Tutorial: Developing Spatial Applications

Date: March 27th

Time: 18:00 - 21:00 Lisbon WET, UTC

In this interactive coding session, example code blocks will be first presented in both Unity + AR Foundation and Web XR + Javascript. Components for visual positioning, service and content discovery are provided by the organizers. Next, participants supported by OARC mentors will build a client-side application for placing and discovering XR content in their own neighborhood. Over the next few days, the participants will map their local area using the provided tools and implement an application of their choice that they can submit to a competition.

Part 3: Tutorial Demonstrations: Spatial Web Interactions

Date: April 2nd

Time: 17:00 - 20:00 Lisbon WET, UCT

Participants will have the opportunity to demonstrate their completed submissions and receive feedback from a panel of well known experts in the field.

Review Panelists

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Sponsors

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Workshop Organizers:

Suzan Oslin  |  Program Manager for Spatial Experiences | Open AR Cloud

suzan@uxxr.design

Colin Steinmann  |  Director of Operations and Chair Privacy and Security WG |  Open AR Cloud

secretary@openarcloud.org