Back to IEEE VR 2021 Tutorial on Open Spatial Computing Platform overview

Session 2, Hands-on Tutorial: Developing Spatial Applications

Saturday, March 27 18:00 - 21:00,   Lisbon WE, UTC

This session is a half-day hands-on interactive coding session where participants will gain knowledge about the design, development, and use of localized AR technology, placing virtual content anchored to a digital-twin and building a client-side application compatible with an Open Spatial Computing Platform (OSCP). Participants will also come away with a better understanding of the challenges related to building a point-cloud ‘digital-twin’ of a real-world location, the practicalities of visual positioning and localization, and the integration of virtual content into the physical world with centimeter accuracy. The participants will learn how to publish immersive content leveraging open standards for GeoPose, Spatial Discovery Service(SDS), and Content Discovery Service(CDS), and both the technical and practical aspects of interacting with geospatially placed virtual content in the real world.

Example applications based in both Unity / AR Foundation and Web XR / Javascript will be provided as reference code base for participants to build upon to create immersive content and experiences of their choosing. Participants will be presented with several development and publishing paths that use different OSCP-compatible technologies. Participants may work alone or build teams. Asynchronous support will be provided throughout the week by seasoned mentors on the Open AR Cloud Discord server. 

This session will culminate at Session 3, Tutorial Demonstrations: Experiencing Spatial Interactions. Selected finalists will have the opportunity to demonstrate their creations to a live panel of industry experts in VR. Certification of completion, a one-year free membership to the Open AR Cloud, and automatic submission to the lottery for free passes to the upcoming AWE conference will be provided to all participants that successfully submit a final project. Those interested in this session are encouraged to also attend the introductory Session 1, The Interoperable Open Spatial Computing Platform.

In addition to registration with IEEE, participants are required to fill out the Developing Spatial Applications form and be ready to develop their own applications, individually or in teams.

Technical level and audience

This is an intermediate tutorial, open to designers, developers, students, faculty, and practitioners with some knowledge of either Unity / AR Foundation or Web XR / Javascript and basic mixed-reality concepts.


Live Presentation Overview

Overview of Scanning (15 minutes) Julia Beabout

  • QandA for Scanning Julia Beabout & Vladimir Ufnarovski

Overview of Content Positioning and Viewing using the compiled downloadable app (10 minutes) Ali Hantal

  • A few words about the underlying technology(excluding the SDK), use of GeoPose, the status of integration with OSCP (5 minutes)
    Vladimir Ufnarovski

  • QandA for positioning and viewing (5 minutes) Ali Hantal and Vladimir Ufnarovski

Break (5 minutes)

GeoPose Sandbox (15 minutes) Mikel Salazar

Overview of Cesium Demo + Dev Environment Setup (15 minutes) Suzan Oslin and Gábor Sörös

Immersal (15 minutes) Mikko Karvonen and Colin Steinmann

Break (5 minutes)

Announcement (15 minutes) Connell Gauld

Breakout Session (50 minutes)


Instructors


colin-desaturated (1).png

Colin Steinmann,


6dof.ai,
U.S.A.

Colin Steinmann is a digital creative who specializes in product design, technology strategy, & technical production for interactive/immersive experiences. Currently @ 6DoF Research, an Immersive Experience Lab specializing in the technologies that drive live mixed-reality (XR) events. Previously @ YouAR/Bent Image Lab where he helped develop immersive AR storytelling tools that lets you paint the world with data. He also sits on the governing board of the Open AR Cloud an international non-profit organization that promotes open, accessible, interoperable standards for real world spatial computing with an emphasis on Augmented and Mixed Reality.


Gabor-Soros.jpeg

Gabor Soros,


Nokia,
Switzerland

Gabor is a researcher and engineer focusing on mobile and wearable computer vision, interaction, and augmented realit, working as a research scientist at Nokia labs in Zurich, Switzerland. He also is interested in computational photography, computational displays, and computational audio. Gabor made significant contributions to three early-stage startups.


suzan-oslin.jpg

Suzan Oslin,
UXXR,
U.S.A.

As a computer graphics pioneer, Suzan Oslin began her career animating digital effects for Warner Brothers, and Disney Feature Animation. She brings the same pioneering spirit and enterprise-level expertise to her UX consultancy, UXXR Design, serving progressive XR companies that understand and appreciate the experience-driven marketplace. Suzan is a founder and principal at VEIL, a vanguard of 32 international researchers dedicated to promoting natural and inclusive immersive interface design worldwide; and is working with the Open AR Cloud to help drive the development of open and interoperable spatial computing standards. She graduated from the Electronic Visualization Lab at the University of Illinois in Chicago.


vladimir.png

Vladimir Ufnarovski,
Augmented City,
Italy

Vladimir Ufnarovskii is co-founder of Augmented.City and project manager for the OARC testbed in Bari, Italy. Vladimir has 25 years of experience in IT, since 2006 is focusing on Computer Vision and created three successful start-ups. The AR and GeoPose technology behind Augmented.City is developed by a multi-national team of 50+ researchers and programmers that joined Vladimir in his new start-up. Vladimir holds an M.Sc degree in Computer Science from Saint-Petersburg State University.


julia-beabout.jpeg

Julia Beabout,
Novaby,
U.S.A.

Julia is CEO and Creative Director of Novaby, an award-winning, digital art and creative technologies studio specializing in outdoor, world-scale AR experiences. She has 25+ years experience leading clients, teams and organizations through highly technical, creative projects. As a leader in AR Placemaking, she has spoken on the subject at MIT, the U.S. State Department, the Architects Institute of America, the University of Washington and the VRAR Association. She has a BS in Architectural Engineering from The Pennsylvania State University and an MA in Asian Studies from the Florida International University. She is a registered Professional Engineer and LEED AP.


Mikko_1024px.jpg

Mikko Karvonen,
Immersal,
Finland

Mikko is Co-Founder and Chief Product Officer at Immersal, a Finnish startup working on a large-scale AR Cloud SDK and an AR@5G solution. Project Manager of Open AR Cloud's Helsinki testbed. Over two decades of professional experience in software engineering, of which the past five years he's been extremely passionate about AR and the world-changing AR Cloud. Active in building ecosystems in Finland and worldwide, as a founding member in Open AR Cloud and a partner in XR Nation. M.Sc. in Computer Science from the University of Helsinki.

mikel-salazar_BW.png

Mikel Salazar,
Augmented Interaction,
Spain

An HCI Researcher and 3DUI designer that is currently working as an integrator at the Institute for Energy Technology and as a CEO of Augmented Interaction. As the main developer of the Geopose Sandbox, he is working on creating -relatively- simple 3D algorithms and the associated documentation to enable others to translate them into different languages and to build novel interaction techniques on top of them.

Ali-Hantal.jpg

Ali Hantal,

XR Masters,

U.S.A


Founder of XR Masters, US Country Representative of TABA/American Chamber of Commerce in Turkey, Board Member of World Turkish Business Council and a member of OARC. He received his Bachelor of Arts degree in Business Administration from Boğaziçi University in Istanbul and his MBA from the University of Baltimore. Mr. Hantal describes himself as a serial entrepreneur and a business consultant with a deep passion for education and a strong technology enthusiast with a profound focus on XR technologies. He successfully exited from his online flower and online calling card businesses prior to founding XR Masters in 2015

Yavuz Demir.png


Yavuz Demir

XR Masters,

Turkey

Yavuz Demir is Partner and Lead XR Developer at XR Masters, creating persistent and city-scale experiences. He worked closely with R&D teams of Microsoft and IBM in Turkey on several mixed reality projects. He also developed hybrid applications utilising both GIS and spatial computing technologies. Yavuz holds a BS degree from Istanbul University.

Nazih.JPG

Nazih Fino

Global Nomad GIS Services,

U.S.A

Nazih Fino Founder and Developer at Global Nomad GIS Services , OGC and Open AR Cloud member ,with over 14 years of experience in leading, coordinating, implementing, and managing strategies and initiatives for GIS services and ensuring the development and maintenance of geospatial data applications digital mapping. Develop Geo web and mobile-based solutions for data sharing across multiple platforms and field applications, data gathering techniques and processing, 3D visualization, and Geo augmented reality (AR)